Crysis 3 for the Xbox 360 Script
The original game was a surprise hit when it first blasted its way onto screens a while back.
Can Electronic Arts continue to stay relevant in a new world of video game publishing? Crysis 3 is here to say "...maybe?".
While it's no surprise that Activision have released a new Call of Duty game, it's nice to see that it's still capable of being the same old stuff but with more explosions and swearing and blood and other hardcore maturity things.
Crysis 3 tries to separate itself from the pack with interesting features. The 3D effect works well for a while, but prolonged use may lead to some people getting eyestrain after 100 hours. Thankfully there's an option to turn it off.
The game's interesting features include the HUD which allows you to scan the enemies, weapons and ammo drops so they come up on the HUD. The customization mode allows you to change the weapon's attachments so you can turn a assault rifle into a single shot long range rifle. You can also change the ammo type in your gun for the different situations you're going to stuck into through the campaign. The Nano suit technology allows you to get a advantage in any situation such as armor mode for a big firefight or stealth mode to access areas where enemies are and you don't want to get into a firefight. The Bow is another awesome weapon in Prophet's fight against CELL and the CEPH forces. You can also change the arrow type and the drawstring pull so you can have a really slow pull that can pin enemies to walls or fast pull so you fire arrows quick and fast. The Bow is set so you can use smart, thermite and shock arrows in it apart from the normal arrows. Smart arrows will auto track and fire small explosives which will follow the enemies, Thermite arrows are just explosive arrows and shock arrows allow for you to kill large groups of enemies that are all together.
Every level you play has a open worldly type environment with optional objectives if you want to do them, and these might give you a achievement and trophy or a upgrade module to level up prophet. The frame rate takes a massive dive into the ocean when checkpointing and it's extremely easy to see when you play. The graphics are `Meh`.
The multiplayer is the standard that you will find in expect you get the same modes without the nanosuit if you want them. Super weapons spawn around the map and they give you a extra edge in completive multiplayer. Overall, a very solid multiplayer that people may want to keep playing, a ton of multiplayer maps and gamemodes to play.
For this game, I give it the rating of 6/10. For £20.00 It's not that bad of a game if you want a good call of duty clonelike.
As far as many people are concerned Final Fantasy Tactics is the definitive tactical role-playing game. It was one of the first games of its type to get a big push in the West and it was a solid game too, relatively accessible and packed with content. But it took itself so darned seriously. The Disgaea games are not only better but they’re funnier too. Although this sequel doesn’t maintain that mixture as well as some of the previous games.
It’s now over 12 years since the original Disgaea was released. The majority of the sequels have been very good, and most have offered clear improvements over the original gameplay, and yet none of them have ever matched the quality of the first game’s cast and storyline. All the games are funny but they show the strain of fighting against the law of diminishing returns, with scripts that are never quite as sharp or endearing as the original.
2011’s Disgaea 4 did come close to outshining its progenitor, but Disgaea 5 is a definite step backwards. The problem is lead character Killia, a tediously clichéd anime style anti-hero whose voice actor seems as disinterested in his petulant attitude and secretive backstory as we were. The brattish princess Seraphina is a lot more fun but equally unoriginal in her way, and although there are some fun supporting characters – such as semi-pacifist bunny queen Usalia – the script is considerably less interesting in terms of both comedy and the more serious elements.
The actual plot is, of course, complete tosh, as you fight over a multiverse of Netherworlds instead of just one. That weakness doesn’t matter so much though, and in terms of the actual combat the game is certainly much more interesting.
As ever, battles are resolved on an isometric map, on which you and your opponents take turns to move and attack. Unlike most similar games your whole team can take their go at once, executing their moves whenever they want – before it’s your opponent’s turn to do the same. The position of allies is particularly vital, as placing them close together allows them to use team attacks or chain together combos. This is key to not only beating tough bad guys but also earning bonus items from each map.
This is pretty much the same as the game’s worked for the last several sequels. And while it is true that Disgaea 5’s gameplay is an improvement on the last entry, it only counts as such thanks to a number of minor refinements rather than any major new features.
There’s always a big abstract gimmick in the Disgaea games but this time round it’s basically just Geo Panels again: coloured grid squares which cast various modifiers on whoever stands on them. Evilties are also an existing concept and these grant additional buffs, from simply increasing defence to Seraphina doing more damage against men.
What is new though is the Revenge system, which gives a boost to other characters if one of your allies is killed. One of the last major features to be introduced, about 10 hours in, is support squads that grant special bonuses or abilities to each of the group, such as capturing and recruiting enemies to your cause.
One problem Disgaea has never had is value for money and that’s especially true of this sequel. But it’s almost too much, with more than enough to keep you going until the next sequel. And we don’t mean that as any kind of exaggeration. Like many a role-player, tactical or otherwise, Disgaea relies on a lot of level grinding, although its trick has always been to make it feel like a fun optional extra rather than an enforced necessity.
The infamous Item World, where you can journey into any object to increase its effectiveness, is now much expanded and features more random events. But there’s also now a Character World, which plays like a sort of Mario Party style board game, and much more detailed character customisation in general – from simply changing people’s names to their skills and personality types.
As the first of the series on the PlayStation 4 this is only a minor improvement on the last game, but given the modest budget and wealth of content that’s a minor criticism. There are some obviously reused assets from the PlayStation 3 but the higher resolution sprites, and some fluid animation, can still make it an attractive-looking game.
Whether it’s attractive to ordinary gamers though is another thing entirely. In some ways this is the best of the series, and despite the mountain of options and features it is reasonably accessible. If only because it takes several hours to introduce everything.
But despite being a better game on paper none of Disgaea’s improvements feel very exciting or innovative while you’re actually planning. We’re still tempted to just recommend playing the first game and graduating to this and the other sequels if you enjoy that. The gameplay’s a lot more basic but on the flipside the characters are a lot more fun, and if you’re staying in their company for 100+ hours it does help if you like them.
Disgaea 5: Alliance Of Vengeance
In Short: The least funny Disgaea yet, but arguably the best in terms of the actual gameplay – even if there is a lack of genuinely new ideas.
Pros: A huge depth of options in terms of the combat itself and the character and customisation, but all of it is introduced in a sensibly controlled manner. Some nice 2D animation.
Cons: The script and characters are amongst the least interesting in the series, and Killia in particular is a real bore. A lack of major new ideas and a built-in reliance on level grinding.
Score: 7/10
Pros: A huge depth of options in terms of the combat itself and the character and customisation, but all of it is introduced in a sensibly controlled manner. Some nice 2D animation.
Cons: The script and characters are amongst the least interesting in the series, and Killia in particular is a real bore. A lack of major new ideas and a built-in reliance on level grinding.
Score: 7/10
Price: £54.99
Publisher: NIS America
Developer: Nippon Ichi Software
Release Date: 16th October 2015
Age Rating: 12





















